Trueplayerz – Update

My holidays are ending and so I return to the keyboard. I’ve just come back from spending the day in London at the Trueplayerz event hosted by Joystick Junkies.

In truth, I went with no intention of participating in any tournaments. The main attraction was to meet up with a handful of individuals with whom I’ve spent a fair amount of time chatting about games and such. They were all absolute stars and I’m genuinely thrilled to have met them in the flesh and spent some time with them in person.

The event itself seemed fairly decent. Huge projection screens running the tournament games such as Burnout Revenge, Halo 2, Capcom Fighting Jam and Fifa 2006 and plenty of game-pods provided by EA to allow pretty much everyone with the chance to have a go on a game of a slightly wider range. Being held in a club there were few seats, a bar (selling drinks at premium London prices) and a constant rumble of bass noise coming from *somewhere*. The organisation of the event was a little haphazard but it’s something I’m sure will get tighter in future events.

The girls from the PMS gaming clan were there in force and looking great but, I’m sorry to say, you young male gamers totally justified your image problem today. A knockout combination of hoodies, bad skin and lacklustre facial hair just doesn’t do you any favours at all. I may be an old grandpa of gaming at 32 and perhaps I’m just out of touch with the kids but there’s a lot that can be put right with a razor, soap and water – scruffy just ain’t nice!

Sooner or later the Trueplayerz website will have photos of today’s event and you can judge for yourselves.

Regardless, good gamesmanship, a generally good attitude of friendly competition and everything being done for a good cause. Trueplayerz, give yourself a pat on the back.

How to avoid looking stupid

Before you accuse one person or company of copying another – make sure you know who had the idea in the first place.

PREDICTION: As Ubisoft announce their plans to launch Dogz on to the GBA it’s clear that they’re capitalizing on the immense popularity of the DS’s Nintendogs. Nintendo loyalists across the globe will berate the cheap tactics of Ubisoft and their blatant disregard for Nintendo innovation.

It is worth remembering, of course, that were it not for the original Dogz games produced on PCs and consoles over a decade ago it’s very very unlikely Nintendogs would ever have been thought up in the first place. And yes, the Dogz games pre-date Tamagotchi and Pokemon too. In fact, the first instance of a virtual pet was in the mid 1980’s with Activision and David Crane’s seminal Little Computer People:

Nintendogs, 20 years ago.Nintendogs, 1985

Understandably, Nintendogs is appearing on the newest hardware with the most innovative of controls (assuming you never used Dogz on a pocket PC in the last 10 years) and will obviously look prettier than the original concepts of the design from decades past. So remember the usual N-tard blinkered yelp of “Well, all company X does is nick ideas and make them look pretty on newer hardware” when they attempt to hide their ignorance and bias.

I sincerely hope every gamer in the world proves my prediction wrong. 🙂

Joystick Junkies – True Playerz – October ’05

It’ll be one of those ultra-rare times when I actually leave the house to do something vaguely sociable! I hadn’t heard of this until yesterday when a friend mentioned it to me. It’s a gaming tournament being held in London’s West End where the proceeds of the even go to the charity of the winner’s choosing. I’ve not been to any of the JJ organised events in the past but I know they’ve been around long enough to know how to do this sort of thing properly.

The entry cost is £5 for playerz or £3 for spectators. I’ll most definitely fall into the second category as I have difficulty beating a computer, let alone a motivated and skilled human opponent! However, I always enjoy a good display of solid gaming skills so I’m confident I’ll have a giggle.

I’m also really looking forward to meeting up with a handful of the folk that told me about this and rubbing shoulders with some people who’s opinions I respect and admire.

The Trueplayerz website can be found here.

Think before you respond

ThereÂ’s a big debate over the suitability of playing FPS games on the Revolution with equally strong arguments for and against. The problem is that itÂ’s missing the point entirely – if the Revolution is insisting on being the brand new way to play then thereÂ’s going to be trouble. If the gamers are still thinking about playing FPS games and all those other established genres then there is no need for a revolution.

I said that. Yes, I know quoting myself on my own site could be regarded as being somewhat pretentious but I’ve very good reason to believe that a number of people who have read that paragraph didn’t digest it properly or simply have problems comprehending simple English.

To respond to such a statement by telling me why the Revolution could become THE platform for FPS games is to demonstrate an utter lack of comprehension as to what I’m actually talking about. I do have a nice little metaphor that would help explain things in very simple terms but I don’t really think I want to help these kind of people out. They either get it or they don’t.

To those of you who did understand what I said, regardless of whether you agree with it or not, congratulations! You’re officially not morons!

DISCLAIMER: I’ve assumed English is the first language of those that read koffdrop.com. This is a sweeping generalisation and I shall use it frequently. Other sweeping generalisations of mine include: moron, fanboy, IGN reader and cretin.

A confession

I’ve been a bad, bad man. I should be punished. I’ve been involved on nasty, sordid, filthy acts that I wouldn’t normally admit to.

That's Hugh that isYou might be a little confused by this confession. Perhaps a more high-profile scenario will help you understand. See the guy on the left? That’s Hugh Grant. Celebrated English fop, bumbling fool, stuttering idiot. The American’s just love the stereotype of the British he portrays and he’s built a fairly solid career out of it. Fair play to the guy. And that woman he’s with? That’s his ex girlfriend Elizabeth Hurley. Generally regarded as a bit of alright and certainly not unattractive in the populist media definition of the term. All in all, Hugh’s doing alright.

But who’s this? This is Divine Brown. She is not a glamourous hollywood actress, she’s a prostitute. For some reason Hugh decided free rumpy with glam Liz wasn’t what he wanted that night and he sought the pay-for-play services of Ms. Brown. Unfortunately for Hugh, he got rumbled and it all got rather public and messy. When the news broke, your typical bacon sandwich eating, van driving guy would say “Huh? Why’d he want to go after something cheap and nasty when he’s got that stunna Hurley keeping his bed warm at night??”. And, on the whole, the rest of us would wonder the same thing.

But I understand Hugh. I can now see where he’s coming from. No, my marriage isn’t over. I’m talking in gaming terms (of course). I’ve got heaps of triple-A titles in my collection, I’ve been playing Katamari Damacy for a few days, I’ve got Half-Life 2 on my hard disk. I’ve got my Liz Hurley games – but I’ve been inextricably drawn to slumming it with the Divine Browns of the gaming world. I feel no shame in enjoying Burnout: Revenge. It’s a fine racing game coming from a solid pedigree of racers. It offers cheap thrills and guilty pleasures. Who can ask for more?

But, my friends, that’s only scratching the surface. On my memory card you can find saves for such indecently low-brow stuff such as Evil Dead Regeneration and Mortal Kombat: Shaolin Monks. Yes, I admit it! I’m playing these games and I’m LIKING IT. They’re trashy, they’re dirty, they’re the two-bit hookers that hang around in the darker alleys of Gaming Boulevard USA. But goddamnit, eating caviar everyday gets boring. Every now and again I need the rough, nasty, cheap, sordid, guilty pleasures of playing shamlessly tacky games that speak to the superficial gamer in me. The gamer that delights in seeing blood spraying across the screen whilst using rag-doll physics to depict the dismemberment of the monster I’ve just thrown onto some conveniently placed spikes. The gamer that doesn’t care for well-structured storylines or quality voice acting so long as the explosions are pretty and I can double-jump and do easy combos.

I don’t care, I’m shameless. I’m the toff that’s been eating the finest food for months on end and got bored the incessant blandness of high quality five-course meals and table manners. Like all of us, I wanted a cheap thrill, I wanted the guilty pleasure and the delight in slumming it with the plebs and low lifes. There’s a need that cannot be fulfilled by quality and class and that need has been growing in me for some time.

I want my gaming Pot Noodle and, by god, I’m getting it!

This weekend I was mostly playing..

Albatross 18. For some reason I really really enjoy golf games on computers and consoles. I don’t really know why, I just always enjoy them! From the days before the 8-bit classic of Leaderboard and early PC games of PGA Tour Golf. It was even one of the few activities I can recall sharing with my father – that of playing Jack Nicklaus on my 386, silenty competing against one another as we ignored the failure of our relationship.

Cheery thoughts eh? 🙂 Regardless, Albatross 18 is far more of your Everybody’s Golf / Mario Golf type game than Links or Tiger Woods style simulation. As such, you can expect the overall rules of golf to apply with some added flair and creativity thrown in for entertainment value. You can use items that modify your player’s performance on the next stroke such as increasing the power of their drive by ten percent.

Albatross 18

Performing certain tasks well earns you Pang. For example, if your driver has a range of 230 yards but you drive for 245 yards, you’ll be rewarded some Pang points. Additionally, you earn points for perfect shots (max power, max accuracy) and completing games. Pang points can be spent outside of the gameplay area by kitting out your player with clothes, clubs, items to be used in game (such as performance modifiers) and even different player characters.

The game has a great personality and is thoughtfully designed and laid out. There’s a number of things I really liked about this game that I didn’t seen in other golf games such as Shot Online.

  • Shot Clock – Each player must play their shot within 40 seconds
  • Lie of the green – Really well presented and perfectly understandable. Some golf games really screw this bit up!
  • Control – Nothing’s too complex and you can play the core game using keys if you prefer
  • Music – Spot on! Cute and twee without going into the sugar-rush style of games like Bust a Move
  • Atmosphere – Quietly reserved. There doesn’t appear to be mad rampaging fanboys being assholes. Maybe because it’s not an FPS?
  • You can opt to play 3, 6, 9 or 18 holes which equate to games ranging from 15 minutes to two hours. A nice touch!
  • The game has the most endearingly animated paper bag I’ve ever seen!

The game does have a few quirks however. Firstly, it requires Active X to run. Once you’ve installed the 160mb client app and choose to launch it the game will take you to a browser page where you click on a large “Start Game” graphic. The thing is, due to the need for some Active X component you can’t do this from a non-IE based browser. Clicking the graphic in Firefox did nothing. A minor niggle but a bit of a concern if you don’t know about it. I also found that the program closed my newsgroup reader whenever I ran it – which meant I lost any updates since the last time I’d shut the program down gracefully.

Albatross 18 is in beta and is currently free for all to enjoy. Check out the site and, if you’re on in the evenings, add “Koffdrop” to your buddy list and we can play a few holes.

http://www.albatross18.com

Koffdrop talks Revolution

Right, before going any further let me just warn any readers that they might not like what they read in this post but that my opinions are mine. I don’t bleat with the rest of the herd and I don’t care for popular opinion. I do, however, give thought before I say something. Remember that last bit, it’s important.

I don’t have faith in Nintendo and I don’t have faith in their Revolution console or its controller. The thing about that machine is that, like the DS, it’s not aimed at gamers like me. Now, I personally don’t have a problem with that. Nintendo can and will do what they want to do. As a consumer, I’m free to make my choices and opinions about products I may or may not be interested in. Now, just because I say the system isn’t for me doesn’t mean to say I don’t understand what it’s trying to do.

It’s clear as day to most people that Nintendo are keen to broaden their market share. They’re going about this by attempting to attract different types of people – the non gamer. Sony succeeded with this back in the late 90’s by making the PlayStation a lifestyle product – just like Apple and iPod are doing today. Nintendo’s approach is different though. They’ve voiced their attitude towards long and complex games a number of times. With the unveiling of the Revolution controller they’ve declared how complex, button-laden controllers are off-putting to people who might otherwise be interested in playing games. The design of their controller demonstrates this perfectly.

Try this little experiment. Find someone you know who isn’t into gaming at all and generally ignores the whole deal. Now, ask them what they would be most comfortable using: a keyboard, a game controller or a TV remote. You’re likely to get option C every time. In essence, rather than make your product more attractive to the new market like Sony did with PlayStation, Nintendo are attempting to make their product less unattractive. This will remove barriers to sales of your product, it’s good. But it’s not good enough to draw people towards your product unless you have a more agressive approach to it to back it up. There’s a large amount of people who don’t play games because they don’t want to play games – not because controllers are offputting. In fact, where is there any evidence to suggest that this is the primary reason why non-gamers stay non-gamers?

To my knowledge, there isn’t any such evidence. To that end developing your next-generation of hardware around this concept at the cost of a conventional control system that can play regular games is extraordinarily risky. What Nintendo have done in their pursuit of the new demographic is to exclude a significant portion of the old one. The old demographic (the gamers) have been drifting away from Nintendo over the last ten years as sales of the N64 and Gamecube will testify. I am one of those gamers. I don’t seen Nintendo doing anything to lure me back to making them my primary gaming choice.

Admittedly, they’ve made an effort to keep existing gamers interested by claiming the Revolution will be host to every Nintendo console game ever made. Games from NES to Gamecube games are said to be workable with Revolution. Whilst this is an interesting prospect there is still a huge amount of information lacking as to how this will work. Whilst we’d all like to believe some sort of instant collection of great NES, SNES and N64 games will be available to us I can’t help thinking the reality will be far different. Nintendo have already given cagey feedback on the topic of free old games and suggested that these older titles may be used in incentives and rewards. I can’t say I blame them but I’ve got heaps of old Nintendo games for all my old Nintendo consoles. I even have the option of emulation if I wish to play them in a convenient manner. So the prospect of playing old Nintendo games really doesn’t do anything to pull me closer to the Revoltion whilst it’s controller pushes me away.

So what else does the Revolution offer me then? Well, clearly a whole different way of playing games and the potential to play in new and interesting ways. Potential is nice, but it’s rarely realised – even by Nintendo. We’ve all heard promises of next generation hardware or game engines. We’ve all waited and, in most cases, ended up disappointed. The DS is proving to be a fine example of potential that’s not been realised. The DS seemed, to me, to be one of Nintendo’s better ideas. One that might go the distance. It’s been very well received but we’re already seeing games fall back to regular controls. Only in a few cases (typically Nintendo and their first parties) are we seeing that DS potential realised. I already feel that the DS is declining into the same hole that the N64 and Gamecube are resting in – a machine that’s only being exploited by Nintendo themselves whilst 3rd parties just take the easy design route. And we’re talking about a machine that’s already outperformed against Nintendo’s other wacky inventions such as Virtualboy, Powerglove, R.O.B. and U-force. The U-force and the Revolution are worryingly close in concept and execution. Had you ever heard of the U-force? No, I thought not.

So, you can understand why I like the idea of ‘potential’ but I’m not convinced. The other aspect – a whole different way of playing games – doesn’t appeal to me in the slightest. I don’t own an eye-toy, a dance-mat, a light-gun, steering wheel controller or arcade stick. Oddly enough, I do own a snowboard shaped controller that you stand on and use your body weight to steer you through games like SSX. My wife and I received it as a Christmas present one year (due, no doubt, to our fixation with SSX at the time) but it’s never been used. The simple truth is, I don’t want to play games in a different way. I like the way I play games now, it works for me. It ain’t broke so why fix it? I’m not saying Nintendo’s idea is wrong but they’re offering me all these options that I don’t want and taking away the one I do.

And yes, I’m well aware of the peripheral addons that Nintendo have already hinted at and IGN have already mocked up. But I don’t buy console peripherals! And why the hell should I buy an add on just to get off the starting blocks to access regular games? And, more importantly, what is Nintendo’s mentality that they’re suggesting the Revolution is a system where expansion should become an accepted standard? This just makes the Revolution complicated. Want to play GAME-X? You need this addon. Want to play GAME-Y? you don’t. So much for keeping it simple! I expressed concern about making Xbox360 complex by releasing it in two flavours. This is of an equal concern. What really doesn’t sit well with me is Nintendo knowingly releasing an overly simplified and overly limited system – yet still pressing on regardless. Why should I pay through the nose to correct their design oversights?

Whilst the reception by all the third-party developers has been universally positive we won’t really see much as a result of this. There is no third-party on the planet that is going to dedicate a big chunk of its resources and finance onto boosting the Revolution’s reputation. Sure, they like the idea – but it’s something else to put your money where your mouth is. The best we’ll see is some crossover ports of games that have some sort of slightly modified gameplay – typically some sort of shooting-range concept. Third parties aren’t known for their innovation and that’s because they generally can’t afford to take big risks whilst they’re paying licence fees. They’d all love to work on their uber-game. The one with the great ideas that isn’t necessarily a big commercial prospect but the financial model of the gaming industry won’t let them.

The job falls to Nintendo. This is their responsibility and their making. Back in the 80s and 90s with the NES and SNES Nintendo had some very tight contracts with their licencees that forbade them to develop for other systems. This stifled creativity in that era. Machines that could have realised a developer’s idea were off limits. In that era, Nintendo was the company you wanted to keep grace with. Today, the situation is different – but Nintendo’s attitude is much the same. Nintendo were the ones that could afford to innovate and place tilt sensors in their games. It wasn’t because they were great and good and doing it for the player, it’s because they could afford to do it and elevate their status above third parties. Even though it was the licence fees paid by the third parties that allowed them to do this in the first place! Nintendo will innovate with the Revolution and if it proves to be THE machine to develop for then third parties will go for it. This is for Nintendo to prove, if they can do it, they’ll have the third party support. If they can’t – then it’s N64 and Gamecube all over again. Third parties don’t owe Nintendo anything and that has been shown with the N64 and Gamecube. The GBA has been different simply because it dominated the handheld market. If you wanted to make money and develop for handhelds, you did it for GBA. But the market is over-saturated with stale ‘me-too’ games, Nicklodeon licences and endless kart games. Once again, Nintendo are the ones who continue to make an effort because they’re the ones who can afford to.

I don’t see much in the way of depth offered by the control system of the Revolution. I see novelty ideas, party ideas and gimmicks. None of which appeal to me. They are niche games – they are the alternatives to regular gaming. They’re not the main event, they’re the support act. Once again, this may be fine for the market Nintendo is hoping to capture with their machine – but I’m not part of that market and I’m simply not interested. Nintendo are doing absolutley nothing to convince me – a gamer of over 20 years who has played on many many systems throughout those years – that I should get a Revolution.

On the whole, gamers are short-sighted and unthinking. The biggest response to any new hardware release from gamers always seems to be “Imagine playing GAME-X on this!”. Game-X is some old game that’s a favourite of the gamer. Ninety-five percent of the excited gamer feedback on the Revolution has been like this. Gamers have not used their imaginations to think up entirely new concepts – they’re getting excited about playing old games again with a bit of a twist. It’s a very sorry sight to witness – people demanding something new, just so they can do the same old things on it. But that’s the market. That’s the consumer demand. People, in spite of what they say, are showing they don’t want to do something widly new. They want the same old stuff with a lick of paint and an extra button somewhere. They show this whenever you see a gamer talk about how great some current generation (or older) title would be on this nice new hardware. There’s a big debate over the suitability of playing FPS games on the Revolution with equally strong arguments for and against. The problem is that it’s missing the point entirely – if the Revolution is insisting on being the brand new way to play then there’s going to be trouble. If the gamers are still thinking about playing FPS games and all those other established genres then there is no need for a revolution.

Does any entertainment need revolutionising anyway? Surely, if it did we’d all be watching movies with our 3D glasses on. We wouldn’t be reading books – we’d listen to audiobooks instead. TV hasn’t been revolutionised. Black and white evolved to colour. We’ve got more channels. We’ve got bigger screens. Nobody’s feeding images directly into our brains yet. Gaming isn’t broken, it doesn’t need to be fixed. Nintendo’s Revolution is the gaming equivalent of pop-up books. They’re pretty, everyone likes to flick through them – but you never get a deep, involved story and you grow out of them pretty quick. Nintendo won’t die because of the Revolution. They’ll remain admired by many. They’ve claimed on more than one occasion that they’re not competing with Sony or Microsoft and, to be fair, the Revolution proves that. I’m just not convinced that’s a good thing for me, gaming or Nintendo.

That’s about it, I’ve covered a lot of the points I’ve been pondering on. Bear in mind that everything I’ve written about is based on information that’s been released so far and on how I’ve seen the industry work over twenty years. I’m not speculating and I’m not trolling. My views are objective and based on facts. If this rubs you up the wrong way then, frankly, I couldn’t care less. If it encourages you to think a bit more then, frankly, I care a lot. Thanks for reading.

A brief note on double standards

Observe the image below:

Katamario

Let’s make some quick notes. Firstly, the characters displayed are from the Namco / Sony game Katamari Damacy. This game won a bunch of awards for its design and innovation. It has absolutely no affiliation or association with anything Nintendo. Now, note how Mario, Yoshi and Toad features (red cap, Yoshi’s head, Toad’s.. erm.. whatever) have been added ontop of the original Katamari characters and the iconic ‘Nintendo’ logo placed across the bottom of the image.

Got all that? Good.

So, what we’ve got is a deliberate rebranding of an innovative, original concept so that, to the casual observer it looks like a Nintendo product. Needless to say, this was not produced by Nintendo but by an individual.

Now, the thing that gets me is that typically I’ve seen this image get a big fat thumbs up from the type of people that I would describe as Nintendo fans. These same people think it’s an awfully clever idea to do this and give reasons like “Well, it’s the kind of idea that Nintendo would do, so it makes sense!”. Except they didn’t do it did they? So it doesn’t make sense, does it?

So, can someone tell me why these same folk are the ones that get so upset when they see something like Burnout or Timesplitters with an EA logo on it and say “Well, now that EA are publishing it, it’ll be rubbish”. Or when they cry when their exclusives like Resident Evil 4 get ported to other machines? That last one gets my goat the most. I mean, there they are, crowing about how you can ONLY do this on a Gamecube and that “Look at you sad PS2, Xbox owners without the amazing RE4!!!!” and then, OH NO, it gets ported to PS2 and the little kiddies get upset because they don’t want to share their toys. Ah diddums! You’ve still got your RE4, is it any worse now that it’s not an exclusive? Does it affect you? No. Well, yes – but only if you’re one of those fanboys that was winding everyone up in the first place, in which case, you deserve it (but not Burnout 3).

You’ll hear this more and more from me and others – gamers are responsible for the image of gaming. And it’s cases like the ones described above that will keep the culture in the dark ages and scoffed at by the non-gamers. Think before you open your mouths otherwise you’ll kill Nintendo faster than anyone else will.

The Digital Jihad

Last night I had a good chat with an old gaming buddy. It was one of those really enjoyable conversations that just coasts along with you both on the same wavelength and, before you know it, hours have passed by. Being gaming buddies we found ourselves talking about games and the current hot potato the Revolution.

During the course of the conversation we both hit upon a realisation. A truth. An epiphany.

Now, some might argue that I take games too seriously. That I’m too critical about what is just a hobby or pastime for many. I’d argue that I’m a huge fan of games and gaming culture and that my interest is so acute due to the 15 years I spent working in many different areas of the industry. Trash talking a company or dismissing a game means more to me because I understand exactly what was involved in getting it from the concept onto the shelf. So, I admit, I take gaming seriously, but I have very good reason to.

However devoted to gaming I am I generally don’t choose sides. I hold no loyalty to the manufacturer of a plastic box of circuits. Compared to some, my attitude towards games is mild. And it was this train of thought that led me to the realisation: gaming is a religion for many.

Words like ‘devotion’, ‘fanatic’, ‘worship’ and ‘faith’ leap into my head when I think of religion. Those same words can very easily be assigned to that very vocal and outspoken minority of gamers. Not being religious in the slightest and favouring facts and logic over faith and belief I’m not convinced of miracles or the ‘hand of God’. A problem I have with religious thinking is how those who practice it can eschew all logic and believe a totally unsubstantiated version of events. The most dedicated of believers are comitted to this type of thought and no application of logic or science will shift them from their perspective. Of course, games are not religion. After all, the very thing that drives a game – it’s programming – is written in purest logic! The industry is a scientifcally explainable entity. Trends can be plotted and every event in the history of gaming has a totally understandable explanation that can be backed up by facts. Games are a distraction, not a code by which a life can be lived or a set of standards than can be followed. Games are not religion.

But gamers have often demonstrated all the traits of the worst of religious fundamentalists. There are those, devoted to one of three Gods, worshiping their electronic idols and praying in the names of St. Miyamoto and others. As in the worst aspects of religion, their chosen path is the only path to true enlightenment. They are right in their belief as they have been promised entrance to gaming heaven, a digital nirvana. They don’t care if their God has let them down in the past – they may not even acknowledge any such fallacy can exist in their chosen belief. Opposing views or even the mention of other Gods will be met with outright hostility. Your logic and reason have no place in this discussion.

The degree to which this devotion is applied appears to be increasing. The timing of this isn’t a mystery – we’re on the verge of a new chapter and people are convinced that they’re going to be one step closer to the Holy Land. But the worst aspects of religious fervour are destroying the sense of community that gamers inhabit. Sides are clearly being taken and the zealots are preparing themselves for the digital jihad. Would they die for their cause? It seems so, yes. Their online presence is expendable. Let them go out a martyr or in a blaze of flaming glory as they rampage through their chosen community starting fights, stamping their feet and cutting down those who might dare to challenge their beliefs. If their online presence, their forum account gets banned as part of this cause then so be it. Sacrifices have to be made and if they must die for their cause then they can be reborn, their belief stronger than ever!

Ok, so maybe that’s over-dramatising the situation in some cases (and in some cases, it isn’t) but the parallels are plain to see. Obsessing over something at the expense of logic, facts, history and reason is as unhealthy as carrying out the actions in Doom or Quake in real life. I’m seeing more and more of this behaviour these days, so much so that I’m totally put off from participating in gaming communities. I don’t post in them and I now rarely read them due to the disdain I feel when I see topic after topic fuelled by unthinking and unreasoned fervour.

I don’t belong to the cult of Nintendo, Sony or Microsoft. But I see evidence that they exist.