You reap what you sow
It seems there was a little bit of a gamer outburst last week when some criticism was levelled at popular games such as Gears of War and the forthcoming Resident Evil 5 for leaning too heavily on stereotyping black men or veering too closely to racist themes. Newsweek columnist (and one of the few genuine journalists this industry has) N’gai Croal presented his thoughts and views on RE5 in this interview.
The gaming magpies at Kotaku spotted something shiny and spluttered out a post on it with their usual sensationalist headline that was sure to attract their typical vocal audience.
Before going further I should say that I hold N’gai Croal in significantly higher regard than anyone at Kotaku and I hold Kotaku staff in marginally higher regard than their stereotypical lowest-gamer-denominator audience. I’m motivated to keep tabs on Kotaku’s output in the same way many are motivated to watch Big Brother. It’s not because I care for their way of doing things or for an appreciation of their output, it’s because it’s pure car-crash viewing inhabited and fuelled by white gamer trash. Kotaku, at best, can be compared to a popular Sunday tabloid. It is not in their interest to report news, it is in their interest to publish stories that encourage their audience to keep visiting the site and generating them advertising revenue.
So it was with a strong sense of poetic irony that I read a post called "A Call To Ban" from Kotaku editor Brian Crecente. I find that Crecente’s output tends to be more measured and far less deliberately (mis)leading than that of his staff.
The inevitable train-wreck of hostile user comments that were posted as a response to Croal’s observations on Resident Evil 5 had clearly got so bad (even by Kotaku’s standards) that Crecente felt moved to reconsider site policy about how much interaction the readers might have.
Kotaku really only has itself to blame.
It runs multiple posts every single day with leading headlines and personal bias fuelling the tone of the writing. This is inevitably picked up by their impressionable readership. Kotaku practically celebrates "ban Monday" where a cull of reader accounts is executed based on feedback given by Kotaku’s own readership. Celebrating destruction is such a familiar trait to gamers that they don’t seem to question the absurdity of banning your own readership. Nor the broken logic in it that, by doing so, you are merely taking a weak jab at the symptoms whilst still feeding the illness behind them.
Of course, Kotaku themselves are blatant hypocrites and have absolutely no qualms about applying double standards when it suits them. The moment their journalistic integrity is called in to question we’re reminded that they’re just simple bloggers, telling it like they see it. Except they get themselves into all the trade shows they like and also secure (and show off) goodies and promotional items they’ve received. Kotaku gleefully report any news leaks they get a sniff of and then roll out the predictable and tired tabloid excuse of "the people have a right to know". Yet when they ran a trivia competition and a reader posted all the answers on a forum ahead of the competition deadline Kotaku decided that leaking information ahead of it’s scheduled date was a bad thing to do and, again, pulled the morality plea about how one person is spoiling the fun for everyone else. In both instances, the readers bleated in favour of Kotaku’s stance-of-the-moment in a superb display of being manipulated.
Kotaku’s sense of morality is skewed at best. Shortly after a tragic school shooting incident in the US a tasteless videogame was produced. Kotaku, of course, reported it and took it upon themselves to stand up for morals and ethics and warn every reader about the exploitative nature of the game or the distasteful way the homepage of the game invited visitors to donate money to the author. In doing so, Kotaku made another sensationalist post which resulted in publicising the game they claimed they were attempting to snub and exposed their readers to at least half a dozen adverts that populate every page of Kotaku. It seems that if anyone was finding themselves profiting from the existence of such a terrible and morally corrupt game it was Kotaku.
Kotaku’s vocal readership is a direct reflection of the attitude the site takes. Having seen guesswork and lies presented as fact on a couple of instances where I’ve been far more familiar with the subject matter than any of the Kotaku pundits and then watched their readership swallow down the spiel and proceed to rant based on the misleading reports I have absolutely no respect for their brand of popular ‘journalism’. I also apply that simple rule that if I know for certain they’ll lie and fabricate stories on topics where I know all the facts then how do I know when they’re ever telling the honest truth? If they’ll do it once because it sells a good story and gets page hits then I’m sure they’ll do it again and again.
On websites that report game news in a straight-forward and level headed manner without deliberately attempting to lead the reader to a specific opinion or those that don’t pander to the trashier side of the culture – those websites don’t seem to have to find themselves regularly advertising "ban Mondays" or publicly ruminate on the mentality of those that comment on the stories they publish.
Perhaps if Kotaku exercised greater maturity and stronger discipline in how ran its stories or baited its readers it wouldn’t find itself asking how its kids grew up to be such poorly undisciplined tearaways.
I fully expect Kotaku knows all this but, just like any sleazy tabloid, will spin this as a crisis of someone else’s morals and shirk any responsibility for their own output or the behaviour of their readership onto another body.
Who knows? Maybe this post will get spotted and picked apart by them and I’ll be demonised by the site and its readers. Sorry guys, I’m afraid I don’t have a book on Amazon that gamer-trolls can write fake reviews on.
So, Kotaku, if you want a change in the behaviour of your readership you should start with looking at how you conduct yourselves. After all, you reap what you sow.
If you’ve read this far it should be perfectly obvious why I’ve not included any links to Kotaku articles in this post.
First GTA 4 review fuels fanboys
OK, so after the first review got posted and the site now says “This site has been removed at the advice of legal council.” (with a simple hit-counter at the end) it’s worth noting that a copy of the legally removed article can be found here.
It’s worth noting that this removal request is pretty much the only thing that legitimises the review at this point. Furthermore, a faker would probably know that and fake the legal message too.
The review talks about the game, reveals some spoilers and deliberately compares the 360 to the PS3 version. The 360 specific parts are in red, the PS3 in blue.
Obviously, for a true fanboy this will never be an issue. But its interesting to hear some detail.
I’m looking forward to the game a great deal and the only decision I have left to make is what format to try it out on first. The review linked in this article should help me decide.
For what it’s worth, I’m not particularly interested in rushing to make comparisons of the game for anyone’s reading benefit. Few people own both consoles, fewer still are silly enough to play the same game on each one – and for those that do it’s not necessary to report differences because if there are any then they’ll make themselves apparent soon enough. And those with a single console haven’t a choice to make and only care about differences for bragging rights and to make themselves feel better about their hardware purchase in the first place.
So, read it or don’t – it’s up to you. Only a few weeks until we all get to try it for ourselves!
I saw this..
..and thought of SledgeHAMMER
..zany to the max!
Fanboy? Me?
Erm.. maybe?

GTA fanboy? Check!
Click the lower two for fullsize. If you’re wondering, the original Metal Gear Solid is the old PlayStation 1 version and plays via backwards compatibility on a PS2.
Sleuth
Not to be confused with the execrable “Clue!”, Sleuth is a play revolving around two characters. One, a successful author of detective novels, the other a young man having an affair with the author’s wife. The premise of the play sees the author inviting the young man to his country home to learn his background and to make a criminal proposition. The author explains that his wife is used to expensive luxury and the young man is in no position to provide it. The author suggests that if the young man acts as a burglar and steals jewels kept in a safe in the country home it will benefit them both. The author can claim on the insurance and the young man can sell the jewellery. The author will enthusiastically call upon his experience of researching his detective novels to ensure the authorities are misled should any questions be asked.
The stage is set and what follows is an engrossing battle of wits between the two men as layers of their characters (and character flaws) are unravelled and motives behind motives are revealed.
I recently rediscovered Sleuth in its first movie adaptation which features a young Michael Caine and not-so-young Laurence Olivier in the roles of the two characters.

Sleuth - 1972 Screen adaptation
Last night I enjoyed watching this play in its original form in the theatre.
I find Sleuth fantastically enjoyable. Being a play there is a focus on characters, dialogue and interaction between the principal roles. This is reflected in the original screen adaptation with minimal deviation. Don’t expect any car-chases.
The dialogue positively crackles with gleeful wit and self confidence – qualities that the character of the author believes he has no peer. As such the interplay between this older, successful man and the young upstart courting his wife is very much a game on one-upmanship. Nearly every line or response shows an effort to better the delivery of the other man. As the stakes increase and the balance of power shifts to and fro references to earlier exchanges are made in a different light and reveal greater depth.
If you have any chance to watch Sleuth I encourage you to do so and can promise you as entertainingly sophisticated couple of hours as you’re ever likely to get.
In all likelihood, it’ll be easier for people to see the 1972 movie than the theatrical version. I’m no theatre purist so see no harm in this. Watching this version will still reward you with a hugely enjoyable experience and a couple of Oscar nominated performances from two highly celebrated actors. Beware: I understand the 2007 version of Sleuth (featuring an older Caine in the role of the author) does not compare at all well to the other versions.
So, before the deluge of summer blockbusters hits, hunt this down in one form or another and see it. I promise you won’t regret it.
Upgrading
WordPress, the fantastic free software that powers this site has had a major release. I’ll be installing this a little later and there’s a chance that it’ll upset some of the extensions I’m running.
If you’re reading this and the site looks wonky or is running a basic-looking theme it’ll be for compatibility reasons.
No doubt, the strong support that WordPress has from its users and developers will see any incompatible extensions updated to work with the new release fairly shortly.
Thank you for your patience.
This is not an April Fools.
Hibernation
Yes, hibernation is my excuse for the lack of updates this time. I suppose I could play on some religious subtext about coming back from apparent death to create a new post on koffdrop.com and give a sly wink and a nod to Easter but that’d be a bit vulgar so I won’t bother. Ho ho.
Did you know that I’ve been working on a game for a little over twenty-three months? Two years of my life gone! As yet, the game has not been announced but I’m sure the world will learn of it soon enough. I’m genuinely excited by the game. Far more than I ever expected to be. A lot of that comes from the talent and dedication of those that I’m working with. I’m a total fanboy about it all and I feel absolutely no shame. I also think that the game has some genuinely cool stuff going on it it. It justifies itself as a truly next-gen could-not-have-been-done-on-older-machines game too. I’m fantastically lucky to be involved in such a title. There’s nothing more that I can really say about it other than it’s going to be awesome and that everyone should buy themselves a copy or ten.
Generally speaking I’m pretty chipper. I’m sure there’s a long angsty-ridden rant inside of me somewhere but right now I’m feel ok with most things. So, let me bring a few things to your attention.
Firstly – The timeline gizmo in my sidebar. I installed this at the start of my Christmas holiday in 2007. I realised I’d seen lots of movies and played lots of games but not really kept track of anything. This gizmo is actually very detailed and capable but I’ll mainly use it to plot of movies, games and other events. It’s not linked to posts made on this site (although I’m sure some tinkering could make that happen) but it’s pretty groovy nonetheless. Clicking an event opens a bubble with some details. All the movies and games I mark have a brief comment on them and a link where relevant.
To learn more about the timeline gadget, go to it’s site.
Secondly – I’m rather busy these days. Yes, yes, I keep saying that but it’s still true. Work is likely to becoming increasingly hectic/exciting and equally likely to impact on any extra curricular activities I engage in. Particularly those that involve effort. Like updating my website. It’s all good though – I’m having the time of my life.
Thirdly – stuff that I’m interested in at the time of writing:
- Grand Theft Auto 4 – I became a huge fan of San Andreas and I’m literally counting the days until GTA4′s release.
- Forumwarz – It’s very silly, quite rude, rather funny and a great lunchtime distraction.
- Movies – How great is this year going to be? SO GREAT, that’s how great!
- Metal Gear Solid 4 – I’ve loved all the Metal Gear games, I’m expecting to love this. If you were disappointed by MGS2 then this study of it may make you reconsider.
Finally – not that anyone should really care apart from me but I think I may have dealt with the influx of comment-spam that koffdrop.com was drowning in.
And that’s it for now. All is good. I’m involved in one or two web-projects that are in their infancy but will hopefully turn out to be worthwhile. More on that soon. (ish).
H0 H0 H0
Hello, remember me? It’s been a while. I’ve been rather busy and distracted.
Firstly, if you cast your eyes to the top of the sidebar you’ll see that The Million Metre Swim sponsorship surpassed it’s target. I’d like to thank everyone who put their hand in their pocket. You didn’t have to but you did. Thank you.
I’ve lots to talk about but won’t be doing it today. Instead I just thought I’d share a little bit of fun with you. Below is a Christmas card I received at work and whilst it’s incredibly geeky, it’s also a good giggle. Excuse the awful camera-phone snapshot quality. I’m lazy.
For those of you not wanting to destroy what’s left of your eyesight, a translation:
Omg!! KingHer0d_17 was totally camping and killing every first spawned son just so he could get a killionaire.
btw the ~{{wise_men_pr0n_nuttaz}}~ were following the star on their HUD to get to the next checkpoint. On the stable_ctf map ebayjesus was pwning the n00b inkeeper with a needler because there were no player slots in the lobby.
The ~{{wise_men_pr0n_nuttaz}}~ gave ebayjesus a gold ps3ftw but he teabagged them n called all there moms are a fag. God said OMG!!!!! Mary was like WTF??!! rofl. Then they all put plasma grenades under the lamerz donkey and blew him off the map! teh awesome LMAO!! lol gtg :p
Well, I liked it.
Happy holidays.
Sad news (a guest piece by Mrs Koffdrop)
The last couple of weeks have been a difficult time for our family, in that on 27th October, my sister and brother-in-law’s niece, Maddie, lost her fight against a brain tumour. Maddie was only 10.
Despite her symptoms and the side-effects of her treatment, Maddie was one of the most joyful people you would ever meet. I shall always remember her with a huge grin on her face, and the biggest belly laugh I have ever heard.
Research into brain tumours in children receive very little central funding. Therefore, an event called the Million Metre Swim has been organised to help raise funds for Nottingham’s Children’s Brain Tumour Research Centre. You can read more about it at www.millionmetreswim.org.uk.
Our niece, Hannah, who is also 10, has decided to help to raise money for the centre, so that, hopefully, other children can live. Hannah will be swimming 1 mile (64 lengths) on Sunday 11th November 2007 in Nottingham, as a participant in the Million Metre Swim. As I write, she has already raised more than £1200, but more money is needed to help research childhood brain tumours.
Koffdrop has kindly agreed to promote Hannah’s fundraising by adding a link on this page to her website, which you can also visit at www.justgiving.com/hannahbignall. Since every penny counts, please consider donating.
We are filled with admiration for the way in which Hannah and her brother, Liam, have remained brave and strong through this terrible time, and can think of no better tribute to their only cousin, Maddie. Finally, I would like to share with you a poem that Hannah and Liam wrote for Maddie, and which they read out at her funeral earlier this week.
Our Maddie, Our cousin, Our friend
Our playmate
Our partner in crime
Our co-star in our shows
Our trampoline bouncing buddy
Our angel in heaven
Our star in the sky
Our friend, Our cousin, Our Maddie
We will miss you always



