I’ve expressed on more than one occaision my utter disdain at the state of the games media today.
A lot of this stems from watching all these hack ‘journalists’ letting their egos and bias get in the way of what’s most important – the information. Reading some new article presented as a 800 word fictional short-story depicting two people talking in a pub about a piece of information is 95% ego. If you want to write fiction then you’re in the wrong career. If you want a break from copy and pasting PR statements then, by all means, get another job. Don’t think your effort at ‘proper writing’ in the completely wrong context is what anyone actually wants to read. It’s like watching some no-hoper audition in X-factor claiming ruining an iconic song, crashing, burning, looking like an idiot and then claiming they sing their way instead of the proper way because “I make the song my own”.
There’s the point.
And there’s about 50 miles between the two.
I even read a recent article on one of those “gotta post everything” games blogs asking its readers if games were being spoiled by having too much information about them made available too early. At no point did the author ever consider that the gaming websites such as their own play a fundamental part in the oversaturation of information. No – it was everyone else’s fault but theirs.
Lack of accountability. What a cushy number that is. “But I’m just the messenger, I’m not to blame”. Bullshit and you know it.
So, out of nowhere comes a gaming news website that has no ego and no bias. Hell, there’s not even a flock of so called gaming intelligensia to argue over each other’s misinformed guesswork after every post.
It’s just a picture, a statement and absolutely nothing else. Draw your own conclusions. Think for yourself. What a lovely change from the rest!
I just recently found this nice little website about a month ago and along with Kotaku and N4G, its one of my most-visited gaming news sites. I love how there’s no ads, no comments section, just a title, some pictures, and a general anime-website feel.
Glad to see people other than me using this nice little site.
This commment doesn’t exactly fit in with the content of this article but I had a gaming related issue that I was curious as to what your opinion was.
It was a long long time ago (a couple years?) and when the Wii was first announced you made the comment that the Wii looked like something that Apple would make and that Nintendo should get some original ideas.
Any thoughts on the Playstation Move controller?
Hello again Thyson. Long time no see.
I’ve not really followed the PlayStation Move controller developments as, from everything I’ve experienced, the motion-control revolution is a total misfire when it comes to adding enjoyment to gameplay or in bringing any genuinely new gameplay concepts.
Based on the reactions I’ve seen (and your timely comment), it looks like people have been waiting since 2006 to point the finger and cry ‘copycat’ all over again. But let’s not pick at old scabs eh? I’m sure those that can only think back as far as 2006 wouldn’t want to be reminded of a whole load of EyeToy motion games (including multi-sports titles) that came out before motion controls were ‘invented’.
I’m still a non believer. Gameplay is in the game, not in the controller. I think the last three years or so have shown us that motion controls will not save a bad game from being bad.
On the plus side, the more people having a stab at making motion control worthwhile the better. Maybe a truly motion-control specific killer app will appear.
I shan’t be holding my breath.
Oh, and Thyson, I do hope that my comments and site content won’t be reproduced elsewhere without my permission. 🙂
Haha, you need not worry about the reproduction of your content etc.
And I can also assure you I’m a older, wiser (pfft), and less Nintendo-worshiping person than the last time I commented. My intention was not to pick at old scabs.
Frankly, I agree with you in that no technology can make a bad game good. And that thus far motion control has largely functioned as a gimmick. But all it takes is a few creative developers to completely change that.
Copying your competitor (copying isn’t the best word choice), so long as it isn’t straight up copyright violation, is a natural force in the gaming industry. Gaming thrives on taking what one company has done, making it your own, and perhaps even improving on it.
However, it inevitably leads to fans releasing pent-up aggression in the direction of their preferred companies competitors. But hey, can’t let Nintendo have all the casual gamers.