Rumours of ‘Carrot Slicing’ Revolution game to become reality?

Hideki Konno, lead designer of the revolutionary Nintendogs and Nintendo staple Mario Kart, is playing around with the idea of making a cooking game for the Revolution console.

“We have this game with a big wok that you use to cook Chinese food and it’s really interesting to have the meat and vegetables frying in there and use the controller to flip the food around without it spilling out of the pan,” he told Chris Kohler.

Sources [1], [2], [3]

I could make this shit up, but it seems I don’t even have to try.

Quote of the week

“The only time I play is maybe the 20 minutes I spend testing rivals’ new machines, I don’t play video games in my free time. On the weekends, I fix things around the house, garden, or play the guitar. Or I’ll exercise, go swimming, take the dog for a walk, or go for a hike.”

???

Koffdrop’s continuing adventures in objectivity

WARNING: This is a post about Nintendo. That is all.

So, there’s a few things that are still floating around my head with regards to Nintendo, Revolution (or whatever it will now be named) and, of course, gamers. Firstly, let me talk to you about a concern I have that includes all three of those topics.

Imagine it’s 50 years ago and you own a black and white TV. You read in the paper that a revolution is coming – COLOUR is on its way to TV. “Amazing!”. You’re excited, you talk to your TV-watching friends. Your friends are excited. The potential is huge! There is endless talk of how shows will look and you all decide that you simply can’t wait to watch all your old black and white programs on your colour TV.

Hang about. What’s the point of thinking in black and white? You should be thinking in colour! Right?

So why are gamers thinking in black and white? Those staunch supporters of the Revolution, those gamers who’ve neither seen it with their own eyes nor held it’s controller yet somehow KNOW the future it will have – those gamers typically back up their statements with how Nintendo’s machine with become the best platform for first person shooters (FPS). Explanations spew forth on how the controller will behave and entire control schemes are devised to demonstrate how, say, Half Life 2, might be easily controlled via the Nintendo remote. The problem is that, they’re so caught up in this train of thought they’re unaware of the fatal error they make: they’re thinking in black and white.

You cannot justify a forthcoming revolution by demonstrating how it will repeat recent history.

If Revolution supporters are arguing their case by stating how gaming will go into new and unexplored territory then what is the point discussing decades old games? An FPS on the Revolution amounts to nothing more than an FPS with a tweaked control scheme. A revolution? Hardly.

“Look at my great new TV – its got a huge screen, its got remote control!”
“Yeah, but all the programs you watch are still in black and white”

Here’s a challenge to Revolution supporters – don’t tell me how I can play my old style games on this box of tricks. Doing so does nothing to convince me it’s a better product than anything already on the market. Insisting that it is by showcasing how old ideas can be tweaked just demonstrates how easily you miss the point of this being a revolution, of being new, of being different. But to convince me, you’re going to have to make me imagine something I’ve not imagined before. You’re going to have to work hard at that. You’re actually going to have to think.

This isn’t a criticism of Nintendo – this is a criticism of unthinking Nintendo loyalists. The best way you can prove me wrong is to rise to the challenge. Don’t take the most obvious, easy route. Show me what you’re made of.

[and breathe]

Recently, there’s been some less-than-glowing feedback of the Revolution from some fairly large players in the industry. Mark Rein, VP of Epic and chief salesman of Unreal technology gave a pretty damning statement against the machine. I have no doubt that some of his attitude is coloured due to his business with Sony and Microsoft. At the same time, I’m not prepared to dismiss him as a ‘moron’ as so many gamers suddenly have. Unreal engine technology, whilst not necessarily exciting for you as a user of the end product is pretty damn important. It’s middleware and, with today’s lengthy projects and expanding costs, middleware is absolutely crucial to 80% of game development. Leading techonolgy middleware such as Unreal Engine is often developed in conjunction with hardware technology. Epic speak to Nvidia, they share technology, the exploit each other’s knowledge. Mark Rein isn’t some kid who wrote a couple of games in SEUCK. This is a guy who understands the correlation of software to hardware development – particularly in the field of emerging technology. I do believe there is some personal interest and political bias in his statement but his words should not be dismissed just because they don’t sit happily with gamers.

Just as significantly, a news article has reported that THQ, a successful third party developer with enough weight to garner some fairly major licenced properties, has suggested that 20% of their development resources will be directed towards Revolution development. Now, on the surface, this seems to be pretty bad news. On the whole I’d say it’s fairly generous. Consider the three current gen systems. Does Gamecube represent 20% of the Western market? Absolutely not. Whilst 20% is clearly less than one third, it’s considerably more than Nintendo might be worth on a strict development-to-sales ratio. In essence, it’s a reflection of Gamecube’s performance and THQ’s faith in Nintendo. Some feedback has suggested “well, they don’t need as many resources as the Revolution will be based on Gamecube development kit and will be easier to program for than the PS3 or X360”. Whilst I can’t dismiss the comments about that challenges of developing for PS3 hardware I utterly dismiss a gamer talking about how easy or complex game development might be. Sounds harsh, I know, but gamer’s can’t even grasp how much they don’t know – let alone accept they’re ignorant.

Nintendo said well before the Revolution was anything other than vapourware that they expected little in the way of third-party support. This was presented as a positive statement. That Nintendo could handle the demands of developing for their new console but they thought third parties wouldn’t be up to the challenge. Apart from the arrogance and conceit of such a statement it is hype, spin and bullshit. Third parties are, in essence, parasites. The attach themselves to the platform that’ll garner the best return for their investment. That’s not a criticism, that’s how it is. Now, if your platform has the smallest market share and least retail exposure then it’s likely that third parties won’t see you as attractive as, say, Sony. If you care to add being arrogant and stubborn as a company into the mix, the deal looks even less attractive. Additionally, if you release a statement that suggests that thrid parties aren’t as capable as you (whilst hiding the fact that you treat them pretty badly) then it’s only going to sour the deal even further.

Saying something and doing something else cuts both ways – this shouldn’t be forgotten. If Nintendo are going to suggest lacklustre third party support is down to Nintendo being too cool or radical instead of, basically, being a bitch to work with and not very rewarding then you can expect a similar mentality back. There’s been a wave of well publicised feedback from third party developers that have been presented on sites like IGN and subsequently pimped accross Nintendo forums as some proof of vapourware superiority. Sure. It’s nice when people say nice things about you. But it doesn’t cost anything to say something. As with the N64 and the Gamecube – we’re seeing lots of praise. Are we going to see lots of product? Will history repeat itself? It’s too early to tell. But I’m already hearing of disgruntled developers being dictated to by Nintendo about the sort of content they’ll have to include in their products to show off the Revolution’s controller. It’s seems like a lot of hard work for a very uncertain reward.

So, may ever-present challenge to gamers is to think more. Don’t assume an industry veteran is a moron because he said something you don’t like. Don’t dilute your arguments by confusing tweaks with originality. Don’t take your wishful thinking as gospel and for God’s sake, don’t EVER use sales stats or system specs in your argument unless you’re a business analyst or a programmer.

On a lighter note and as a reward for those of you who read this far I can tell you that the image at the start of this post is concept art for Super Mario Strikers. Looks suspiciously chav’d up to me.

Sony invites you to design games

I’ll let the Eurogamer article do most of the talking:

Sony is inviting both amateurs and professionals to submit game ideas for the PS2, PSP and PS3. The winner will receive acess to a studio and development team, project funds and living expenses, and of course the unparalleled joy of seeing their very own game on shop shelves.

This isn’t the first time Sony has run such a competition – previous winners include the creators of Devil Dice, Bombtastic and Doko Demo Issho. But it is the first time entrants have been invited to submit ideas for PSP and PS3, rather excitingly.

Fancy giving it a shot? Well you’ll have to wait until November 15, since that’s when the ‘Let’s Play a Game’ competition website will launch, via which you’ll be able to send in your application. The closing date for entries will be some time in February 2006. It’s not yet known whether Jack Thompson will be entering.

This kind of competition has occured before. Most recently I recall the BBC inviting people to submit simple game concepts that would be turned into a brief Shockwave Flash game. I was an active member of a gaming forum at the time and I let people know about that competition. The response was very interesting – nearly everyone decided it wasn’t worth their effort.

I’ve already seen some feedback to Sony’s invite and it echoes the “not worth my time”, “they’ll just steal my ideas” attitude that I saw before. I’ve also seen comments to the tune of “Hah! Sony have no talent so they’re doing this!” from your typical forum troll. Yes, of course there’s going to be conditions about what control and finance Sony have based around the winning entry. The winner won’t turn into Miyamoto or Will Wright overnight and they won’t be made an instant millionnaire. On the other hand, for those genuinely interested into getting into the games industry or seeing the development process from game concept to final product, it’s a prize that you simply can’t put a monetary value on.

People rarely appreciate just how difficult any creative process is. I tend to think of their behaviour in ‘before and after’ terms. Let’s say that GAME X is going to get a sequel. People can speculate as to the features and they can look forward to its release. Often, when GAME X: The Sequel appears a wave of criticsm will come from gamers who will say what a bad idea some new feature was or how they’ve changed an existing feature too far from the original. This sort of thing is human nature, I’ll concede to that. It’s very easy to criticise something when someone else has thought of it – it’s much harder having the idea in the first place.

To anyone who has ever criticised a game by saying “This is bad” I would encourage them to think further. Why not have *constructive* criticism? Why not say “This is bad, it would be better if…”? It’s a great deal harder to do, it requires more effort and more consideration. It’s easy to criticise, it’s harder to give constructive criticism, it’s hardest to come up with all the ideas in the first place.

By having a stab at the creative process yourself I can guarantee you’ll learn a lot. At the very least, you’ll have a better appreciation of just how difficult it is to create something new. This doesn’t apply to videogames alone. Music, poetry, fiction, websites, news reporting and plenty more are all things we may take for granted as a viewer or listener. We probably criticise them without even knowing it. The instant you try to create a website or a short story you’ll start to understand and appreciate the work that goes into them.

So, if you’re one of those critical gamers, I urge you to have a stab at this. What’s the worst that can happen?

Trueplayerz – Update

My holidays are ending and so I return to the keyboard. I’ve just come back from spending the day in London at the Trueplayerz event hosted by Joystick Junkies.

In truth, I went with no intention of participating in any tournaments. The main attraction was to meet up with a handful of individuals with whom I’ve spent a fair amount of time chatting about games and such. They were all absolute stars and I’m genuinely thrilled to have met them in the flesh and spent some time with them in person.

The event itself seemed fairly decent. Huge projection screens running the tournament games such as Burnout Revenge, Halo 2, Capcom Fighting Jam and Fifa 2006 and plenty of game-pods provided by EA to allow pretty much everyone with the chance to have a go on a game of a slightly wider range. Being held in a club there were few seats, a bar (selling drinks at premium London prices) and a constant rumble of bass noise coming from *somewhere*. The organisation of the event was a little haphazard but it’s something I’m sure will get tighter in future events.

The girls from the PMS gaming clan were there in force and looking great but, I’m sorry to say, you young male gamers totally justified your image problem today. A knockout combination of hoodies, bad skin and lacklustre facial hair just doesn’t do you any favours at all. I may be an old grandpa of gaming at 32 and perhaps I’m just out of touch with the kids but there’s a lot that can be put right with a razor, soap and water – scruffy just ain’t nice!

Sooner or later the Trueplayerz website will have photos of today’s event and you can judge for yourselves.

Regardless, good gamesmanship, a generally good attitude of friendly competition and everything being done for a good cause. Trueplayerz, give yourself a pat on the back.

How to avoid looking stupid

Before you accuse one person or company of copying another – make sure you know who had the idea in the first place.

PREDICTION: As Ubisoft announce their plans to launch Dogz on to the GBA it’s clear that they’re capitalizing on the immense popularity of the DS’s Nintendogs. Nintendo loyalists across the globe will berate the cheap tactics of Ubisoft and their blatant disregard for Nintendo innovation.

It is worth remembering, of course, that were it not for the original Dogz games produced on PCs and consoles over a decade ago it’s very very unlikely Nintendogs would ever have been thought up in the first place. And yes, the Dogz games pre-date Tamagotchi and Pokemon too. In fact, the first instance of a virtual pet was in the mid 1980’s with Activision and David Crane’s seminal Little Computer People:

Nintendogs, 20 years ago.Nintendogs, 1985

Understandably, Nintendogs is appearing on the newest hardware with the most innovative of controls (assuming you never used Dogz on a pocket PC in the last 10 years) and will obviously look prettier than the original concepts of the design from decades past. So remember the usual N-tard blinkered yelp of “Well, all company X does is nick ideas and make them look pretty on newer hardware” when they attempt to hide their ignorance and bias.

I sincerely hope every gamer in the world proves my prediction wrong. 🙂

A confession

I’ve been a bad, bad man. I should be punished. I’ve been involved on nasty, sordid, filthy acts that I wouldn’t normally admit to.

That's Hugh that isYou might be a little confused by this confession. Perhaps a more high-profile scenario will help you understand. See the guy on the left? That’s Hugh Grant. Celebrated English fop, bumbling fool, stuttering idiot. The American’s just love the stereotype of the British he portrays and he’s built a fairly solid career out of it. Fair play to the guy. And that woman he’s with? That’s his ex girlfriend Elizabeth Hurley. Generally regarded as a bit of alright and certainly not unattractive in the populist media definition of the term. All in all, Hugh’s doing alright.

But who’s this? This is Divine Brown. She is not a glamourous hollywood actress, she’s a prostitute. For some reason Hugh decided free rumpy with glam Liz wasn’t what he wanted that night and he sought the pay-for-play services of Ms. Brown. Unfortunately for Hugh, he got rumbled and it all got rather public and messy. When the news broke, your typical bacon sandwich eating, van driving guy would say “Huh? Why’d he want to go after something cheap and nasty when he’s got that stunna Hurley keeping his bed warm at night??”. And, on the whole, the rest of us would wonder the same thing.

But I understand Hugh. I can now see where he’s coming from. No, my marriage isn’t over. I’m talking in gaming terms (of course). I’ve got heaps of triple-A titles in my collection, I’ve been playing Katamari Damacy for a few days, I’ve got Half-Life 2 on my hard disk. I’ve got my Liz Hurley games – but I’ve been inextricably drawn to slumming it with the Divine Browns of the gaming world. I feel no shame in enjoying Burnout: Revenge. It’s a fine racing game coming from a solid pedigree of racers. It offers cheap thrills and guilty pleasures. Who can ask for more?

But, my friends, that’s only scratching the surface. On my memory card you can find saves for such indecently low-brow stuff such as Evil Dead Regeneration and Mortal Kombat: Shaolin Monks. Yes, I admit it! I’m playing these games and I’m LIKING IT. They’re trashy, they’re dirty, they’re the two-bit hookers that hang around in the darker alleys of Gaming Boulevard USA. But goddamnit, eating caviar everyday gets boring. Every now and again I need the rough, nasty, cheap, sordid, guilty pleasures of playing shamlessly tacky games that speak to the superficial gamer in me. The gamer that delights in seeing blood spraying across the screen whilst using rag-doll physics to depict the dismemberment of the monster I’ve just thrown onto some conveniently placed spikes. The gamer that doesn’t care for well-structured storylines or quality voice acting so long as the explosions are pretty and I can double-jump and do easy combos.

I don’t care, I’m shameless. I’m the toff that’s been eating the finest food for months on end and got bored the incessant blandness of high quality five-course meals and table manners. Like all of us, I wanted a cheap thrill, I wanted the guilty pleasure and the delight in slumming it with the plebs and low lifes. There’s a need that cannot be fulfilled by quality and class and that need has been growing in me for some time.

I want my gaming Pot Noodle and, by god, I’m getting it!

This weekend I was mostly playing..

Albatross 18. For some reason I really really enjoy golf games on computers and consoles. I don’t really know why, I just always enjoy them! From the days before the 8-bit classic of Leaderboard and early PC games of PGA Tour Golf. It was even one of the few activities I can recall sharing with my father – that of playing Jack Nicklaus on my 386, silenty competing against one another as we ignored the failure of our relationship.

Cheery thoughts eh? 🙂 Regardless, Albatross 18 is far more of your Everybody’s Golf / Mario Golf type game than Links or Tiger Woods style simulation. As such, you can expect the overall rules of golf to apply with some added flair and creativity thrown in for entertainment value. You can use items that modify your player’s performance on the next stroke such as increasing the power of their drive by ten percent.

Albatross 18

Performing certain tasks well earns you Pang. For example, if your driver has a range of 230 yards but you drive for 245 yards, you’ll be rewarded some Pang points. Additionally, you earn points for perfect shots (max power, max accuracy) and completing games. Pang points can be spent outside of the gameplay area by kitting out your player with clothes, clubs, items to be used in game (such as performance modifiers) and even different player characters.

The game has a great personality and is thoughtfully designed and laid out. There’s a number of things I really liked about this game that I didn’t seen in other golf games such as Shot Online.

  • Shot Clock – Each player must play their shot within 40 seconds
  • Lie of the green – Really well presented and perfectly understandable. Some golf games really screw this bit up!
  • Control – Nothing’s too complex and you can play the core game using keys if you prefer
  • Music – Spot on! Cute and twee without going into the sugar-rush style of games like Bust a Move
  • Atmosphere – Quietly reserved. There doesn’t appear to be mad rampaging fanboys being assholes. Maybe because it’s not an FPS?
  • You can opt to play 3, 6, 9 or 18 holes which equate to games ranging from 15 minutes to two hours. A nice touch!
  • The game has the most endearingly animated paper bag I’ve ever seen!

The game does have a few quirks however. Firstly, it requires Active X to run. Once you’ve installed the 160mb client app and choose to launch it the game will take you to a browser page where you click on a large “Start Game” graphic. The thing is, due to the need for some Active X component you can’t do this from a non-IE based browser. Clicking the graphic in Firefox did nothing. A minor niggle but a bit of a concern if you don’t know about it. I also found that the program closed my newsgroup reader whenever I ran it – which meant I lost any updates since the last time I’d shut the program down gracefully.

Albatross 18 is in beta and is currently free for all to enjoy. Check out the site and, if you’re on in the evenings, add “Koffdrop” to your buddy list and we can play a few holes.

http://www.albatross18.com

Koffdrop talks Revolution

Right, before going any further let me just warn any readers that they might not like what they read in this post but that my opinions are mine. I don’t bleat with the rest of the herd and I don’t care for popular opinion. I do, however, give thought before I say something. Remember that last bit, it’s important.

I don’t have faith in Nintendo and I don’t have faith in their Revolution console or its controller. The thing about that machine is that, like the DS, it’s not aimed at gamers like me. Now, I personally don’t have a problem with that. Nintendo can and will do what they want to do. As a consumer, I’m free to make my choices and opinions about products I may or may not be interested in. Now, just because I say the system isn’t for me doesn’t mean to say I don’t understand what it’s trying to do.

It’s clear as day to most people that Nintendo are keen to broaden their market share. They’re going about this by attempting to attract different types of people – the non gamer. Sony succeeded with this back in the late 90’s by making the PlayStation a lifestyle product – just like Apple and iPod are doing today. Nintendo’s approach is different though. They’ve voiced their attitude towards long and complex games a number of times. With the unveiling of the Revolution controller they’ve declared how complex, button-laden controllers are off-putting to people who might otherwise be interested in playing games. The design of their controller demonstrates this perfectly.

Try this little experiment. Find someone you know who isn’t into gaming at all and generally ignores the whole deal. Now, ask them what they would be most comfortable using: a keyboard, a game controller or a TV remote. You’re likely to get option C every time. In essence, rather than make your product more attractive to the new market like Sony did with PlayStation, Nintendo are attempting to make their product less unattractive. This will remove barriers to sales of your product, it’s good. But it’s not good enough to draw people towards your product unless you have a more agressive approach to it to back it up. There’s a large amount of people who don’t play games because they don’t want to play games – not because controllers are offputting. In fact, where is there any evidence to suggest that this is the primary reason why non-gamers stay non-gamers?

To my knowledge, there isn’t any such evidence. To that end developing your next-generation of hardware around this concept at the cost of a conventional control system that can play regular games is extraordinarily risky. What Nintendo have done in their pursuit of the new demographic is to exclude a significant portion of the old one. The old demographic (the gamers) have been drifting away from Nintendo over the last ten years as sales of the N64 and Gamecube will testify. I am one of those gamers. I don’t seen Nintendo doing anything to lure me back to making them my primary gaming choice.

Admittedly, they’ve made an effort to keep existing gamers interested by claiming the Revolution will be host to every Nintendo console game ever made. Games from NES to Gamecube games are said to be workable with Revolution. Whilst this is an interesting prospect there is still a huge amount of information lacking as to how this will work. Whilst we’d all like to believe some sort of instant collection of great NES, SNES and N64 games will be available to us I can’t help thinking the reality will be far different. Nintendo have already given cagey feedback on the topic of free old games and suggested that these older titles may be used in incentives and rewards. I can’t say I blame them but I’ve got heaps of old Nintendo games for all my old Nintendo consoles. I even have the option of emulation if I wish to play them in a convenient manner. So the prospect of playing old Nintendo games really doesn’t do anything to pull me closer to the Revoltion whilst it’s controller pushes me away.

So what else does the Revolution offer me then? Well, clearly a whole different way of playing games and the potential to play in new and interesting ways. Potential is nice, but it’s rarely realised – even by Nintendo. We’ve all heard promises of next generation hardware or game engines. We’ve all waited and, in most cases, ended up disappointed. The DS is proving to be a fine example of potential that’s not been realised. The DS seemed, to me, to be one of Nintendo’s better ideas. One that might go the distance. It’s been very well received but we’re already seeing games fall back to regular controls. Only in a few cases (typically Nintendo and their first parties) are we seeing that DS potential realised. I already feel that the DS is declining into the same hole that the N64 and Gamecube are resting in – a machine that’s only being exploited by Nintendo themselves whilst 3rd parties just take the easy design route. And we’re talking about a machine that’s already outperformed against Nintendo’s other wacky inventions such as Virtualboy, Powerglove, R.O.B. and U-force. The U-force and the Revolution are worryingly close in concept and execution. Had you ever heard of the U-force? No, I thought not.

So, you can understand why I like the idea of ‘potential’ but I’m not convinced. The other aspect – a whole different way of playing games – doesn’t appeal to me in the slightest. I don’t own an eye-toy, a dance-mat, a light-gun, steering wheel controller or arcade stick. Oddly enough, I do own a snowboard shaped controller that you stand on and use your body weight to steer you through games like SSX. My wife and I received it as a Christmas present one year (due, no doubt, to our fixation with SSX at the time) but it’s never been used. The simple truth is, I don’t want to play games in a different way. I like the way I play games now, it works for me. It ain’t broke so why fix it? I’m not saying Nintendo’s idea is wrong but they’re offering me all these options that I don’t want and taking away the one I do.

And yes, I’m well aware of the peripheral addons that Nintendo have already hinted at and IGN have already mocked up. But I don’t buy console peripherals! And why the hell should I buy an add on just to get off the starting blocks to access regular games? And, more importantly, what is Nintendo’s mentality that they’re suggesting the Revolution is a system where expansion should become an accepted standard? This just makes the Revolution complicated. Want to play GAME-X? You need this addon. Want to play GAME-Y? you don’t. So much for keeping it simple! I expressed concern about making Xbox360 complex by releasing it in two flavours. This is of an equal concern. What really doesn’t sit well with me is Nintendo knowingly releasing an overly simplified and overly limited system – yet still pressing on regardless. Why should I pay through the nose to correct their design oversights?

Whilst the reception by all the third-party developers has been universally positive we won’t really see much as a result of this. There is no third-party on the planet that is going to dedicate a big chunk of its resources and finance onto boosting the Revolution’s reputation. Sure, they like the idea – but it’s something else to put your money where your mouth is. The best we’ll see is some crossover ports of games that have some sort of slightly modified gameplay – typically some sort of shooting-range concept. Third parties aren’t known for their innovation and that’s because they generally can’t afford to take big risks whilst they’re paying licence fees. They’d all love to work on their uber-game. The one with the great ideas that isn’t necessarily a big commercial prospect but the financial model of the gaming industry won’t let them.

The job falls to Nintendo. This is their responsibility and their making. Back in the 80s and 90s with the NES and SNES Nintendo had some very tight contracts with their licencees that forbade them to develop for other systems. This stifled creativity in that era. Machines that could have realised a developer’s idea were off limits. In that era, Nintendo was the company you wanted to keep grace with. Today, the situation is different – but Nintendo’s attitude is much the same. Nintendo were the ones that could afford to innovate and place tilt sensors in their games. It wasn’t because they were great and good and doing it for the player, it’s because they could afford to do it and elevate their status above third parties. Even though it was the licence fees paid by the third parties that allowed them to do this in the first place! Nintendo will innovate with the Revolution and if it proves to be THE machine to develop for then third parties will go for it. This is for Nintendo to prove, if they can do it, they’ll have the third party support. If they can’t – then it’s N64 and Gamecube all over again. Third parties don’t owe Nintendo anything and that has been shown with the N64 and Gamecube. The GBA has been different simply because it dominated the handheld market. If you wanted to make money and develop for handhelds, you did it for GBA. But the market is over-saturated with stale ‘me-too’ games, Nicklodeon licences and endless kart games. Once again, Nintendo are the ones who continue to make an effort because they’re the ones who can afford to.

I don’t see much in the way of depth offered by the control system of the Revolution. I see novelty ideas, party ideas and gimmicks. None of which appeal to me. They are niche games – they are the alternatives to regular gaming. They’re not the main event, they’re the support act. Once again, this may be fine for the market Nintendo is hoping to capture with their machine – but I’m not part of that market and I’m simply not interested. Nintendo are doing absolutley nothing to convince me – a gamer of over 20 years who has played on many many systems throughout those years – that I should get a Revolution.

On the whole, gamers are short-sighted and unthinking. The biggest response to any new hardware release from gamers always seems to be “Imagine playing GAME-X on this!”. Game-X is some old game that’s a favourite of the gamer. Ninety-five percent of the excited gamer feedback on the Revolution has been like this. Gamers have not used their imaginations to think up entirely new concepts – they’re getting excited about playing old games again with a bit of a twist. It’s a very sorry sight to witness – people demanding something new, just so they can do the same old things on it. But that’s the market. That’s the consumer demand. People, in spite of what they say, are showing they don’t want to do something widly new. They want the same old stuff with a lick of paint and an extra button somewhere. They show this whenever you see a gamer talk about how great some current generation (or older) title would be on this nice new hardware. There’s a big debate over the suitability of playing FPS games on the Revolution with equally strong arguments for and against. The problem is that it’s missing the point entirely – if the Revolution is insisting on being the brand new way to play then there’s going to be trouble. If the gamers are still thinking about playing FPS games and all those other established genres then there is no need for a revolution.

Does any entertainment need revolutionising anyway? Surely, if it did we’d all be watching movies with our 3D glasses on. We wouldn’t be reading books – we’d listen to audiobooks instead. TV hasn’t been revolutionised. Black and white evolved to colour. We’ve got more channels. We’ve got bigger screens. Nobody’s feeding images directly into our brains yet. Gaming isn’t broken, it doesn’t need to be fixed. Nintendo’s Revolution is the gaming equivalent of pop-up books. They’re pretty, everyone likes to flick through them – but you never get a deep, involved story and you grow out of them pretty quick. Nintendo won’t die because of the Revolution. They’ll remain admired by many. They’ve claimed on more than one occasion that they’re not competing with Sony or Microsoft and, to be fair, the Revolution proves that. I’m just not convinced that’s a good thing for me, gaming or Nintendo.

That’s about it, I’ve covered a lot of the points I’ve been pondering on. Bear in mind that everything I’ve written about is based on information that’s been released so far and on how I’ve seen the industry work over twenty years. I’m not speculating and I’m not trolling. My views are objective and based on facts. If this rubs you up the wrong way then, frankly, I couldn’t care less. If it encourages you to think a bit more then, frankly, I care a lot. Thanks for reading.