I’ve just been pointed to an interview with Shigeru Miyamoto by Wired, an excerpt of which reads:

WN: This is the first traditional side-scrolling Mario game Nintendo has made since 1991. Why wait this long to do a new Mario game in the original style?

Miyamoto: Because we’d spent all this time working on 3-D Mario games. And of course, when we had Rare developing the side-scrolling Donkey Kong Country games, we were able to rely on them, which kept us from coming back to side-scrollers for a long time.

WN: But there’s still no sign of the long-rumored Mario 128 for GameCube.

Miyamoto: It’s still floating around. We’re searching for that fundamental idea that’s going to drive the next 3-D Mario game. But we’re not sure when that’s going to jump out at us. We’re doing lots of tests with small groups.

WN: If that’s the case — if the design process is still at the point where you’re doing experiments and tests — is it even possible that Mario 128 could come out on GameCube at this point? Or is it definitely a Revolution title?

Miyamoto: We think we want it on Revolution.

WN: So, there will be no new GameCube Mario platform game.

Miyamoto: Right. The Mario team can’t create too many games at the same time, so they’re concentrating on the Revolution.

A summary of which was provided on a game forum thus:

Kohler: So, Mario 128. Where the fuck is he?

Miyamoto: We’re, uh, still running tests.

Kohler: So you’re telling me nothing actually exists and you’re just jerking us around.

Miyamoto: Basically.

Hate to say I told you so…

[Full interview]

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