Beaten – Round 2

Yesterday I talked through my experiences with Zelda – having played the game from beginning to end I felt pretty qualified to comment on it. Things take a change of tone with a game that some of you might have heard me talk about before..

God of War 2

It goes without saying that I was keen as mustard to get my hands on the full version of this game. I’d played through the US demo a few weeks before release and it told me all I wanted to know. Everything I’d enjoyed so much in the original would return in abundance.

One of the most joyous things with God of War is that is eschews all this self masturbatory talk of ‘innovation’, ‘pushing the envelope’, ‘never before seen..’ stuff and just says “Fuck you. I ain’t pretending to be new I’m just the best at what I do”. In fact, this mentality is pretty much the tone for both games. Now, if they were false claims then you could mock but, frankly, GoW1 was the best at what it did until GoW2 came along.

Once again, let’s not bother to set the scene with the narrative. Greek mythology is a rich seam of ideas that can be exploited for videogames. But at the end of the day, you’re a bald, angry man with a mean set of cutlery. You run, you jump, you slice, you dice, your grunt an awful lot and the game glorifies everything you do every step of the way.

Everything in God of War is epic. The scale of Kratos’ challenge. The heat of his anger. The herculean struggle to open a treasure chest. It’s all gloriously over the top and communicated to the player in perfect effect. The sense of empowerment, the sheer bad-assness of the protagonist gives the game incredible momentum.

Another of GoWs skills is taking this momentum and doing all it can to keep it running. Loading time is almost non-existent. Saves and interface interruptions (such as spending your power-ups) are less intrusive than before. The game flows beautifully. There is no time where you feel “This is the end of level 4 and the start of level 5” – it’s all one flowing experience. This is easiest to spot in the sequel’s new modes of gameplay – the Pegasus (actually, Pegasus was the name of a winged horse, not an entire breed of horse.) Most games would have a clearly defined beginning and end transition between regular gameplay and the transition to this new mode. GoW handles it seamlessly and, before you really know what’s going on, the majestic camera has swooped around the scene and you’re up in the air. Likewise, the end of this gameplay mode literally throws you back onto your feet and the pace of the game continues without missing a beat. The constant pace of the game really enforces Kratos’ determination and unrelenting nature. It’s brilliantly executed and, in the best possible way, something most gamers simply won’t notice.

Kratos resolves a dispute with his anger management coach
Kratos resolves a dispute with his anger management coach

As we all know by now, technically, GoW2 appears to have little regard for the technical limitations of the aging PlayStation 2 and coaxes the silicon into doing things it simply shouldn’t be doing. A lot of this is present in the depth and detail of the environments. Some of these are mind-boggling inventions of pure fantasy. One particular point is when Kratos finds himself scaling a titan – we see him clinging to a rocky surface and, as the camera pulls away, further and further and further we can see that Kratos is actually clambering across the bridge of the nose of said titan and will continue to run around it’s face and other areas. Such over-the-top, huge-scale, impossible concepts are what videogames used to be all about. Doing the crazy, impossible, unheard of things that most of us couldn’t even imagine. Over the years we’ve done a lot of that and found solace in driving real cars or pretending we’re great skateboarders – but here’s a game where they’ve managed to think up some stuff that is so wild that, even with the best descriptions in the world, you simply have to play it to do it justice. Credit here goes as much to the imagination of designers just for the concept as much as the technical and artistic skill for realising it.

As I mentioned yesterday, a game that surprises by delivering something more or different from expectations is what makes me remember it. In that regard, even though GoW is a sequel and therefore has a huge degree of familiarity to it, there are countless times when I was just bowled over by things I simply did not expect to happen.

The game plays much like it’s prequel. The mix of lateral thinking puzzles and over-the-top combat is handled better than in the original and, no, there’s no rotating columns of spikes in this game. Having said that, those infamous spikes never game me much trouble in the original.

God of War 2 is for fans of the original. It does everything a sequel should do. If you’re not a fan of the first, this won’t convert you. Then again, it’s belligerently not trying to convert you. It knows what it is and if you don’t like that then it doesn’t give a damn.

As Penny Arcade said: Every other game is the joke. God of War 2 is the punchline.

I look forward to an equally confident and playable sequel.

Beaten

It’s been a while since I’ve made a hearty update here. Partly because my worktime is kept pretty busy and partly because, shock horror, I’ve been playing games in my free time.

I’m happy to say that I’ve been able to beat a handful of games already this year. For me, that’s a big deal as I could easily go 12 months without finishing a single game!

Zelda – Twilight Princess

At Christmas time I was playing the 8.8 revolution that was Zelda – Twilight Princess. I was playing it as it was meant to be played: on a Gamecube with a control pad.

Where some (many?) would say the game succeeded I would say the game failed in that it was precisely what I expected. You see, for me, a great game or a memorable one is one that has the ability to surprise you. I mocked Zelda TP months ahead of it’s launch for being just another cannon in a lengthy franchise with merely a graphics update. I expected block-pushing and I got it. I expected whimsical shallow NPCs and I got it. I expected paper thin ‘plot’ and I got it. I expected all the old staples of every goddamned Zelda game I care to recall (such as ‘earning’ your sword) and I got it. In short it was Zelda by numbers with pretty graphics..

..although, having said that, the quality of the graphics was pretty inconsistent. The enclosed environments were nice but the large overworld vistas disappointed. The texture work on the Gamecube was pretty rough and the design of the NPCs was hugely inconsistent in both theme and quality.

All the good things about previous Zelda games were present and, like previous Zelda games, you already know about them so I’m not going to repeat them here. Where the game fell down was in the areas of challenge (both mental and reflexes). After the well designed Water Temple all subsequent dungeons were, almost literally, a walk in the park. They tickled the grey matter but solutions to problems were instantly evident and executing the solutions was never an issue. Sure, fighting Gannon (what a surprise! Gannon’s there too!) was a cute difficulty spike but it was far too little far too late. It certainly didn’t make up for the labourious portal warping the player uses throughout the latter half of the game which is made wearisome by the over indulgent need for the game to force you to change from human to wolf in order to warp and then, more often than not, change back to human form to continue your quest once you’ve warped – making the ‘short-cut’ warping mechanic unnecessarily slow and cumbersome and, by extension, self defeating.

Link doing what Link does best
Link doing what Link does best

And the less said of the weak-ass narrative ending the better. Making a smug nod to Link’s over-cliched muteness was not charming in the slightest and just highlighted, to me, another of the game’s shortcomings.

It was all terribly predictable. Content. Delivery. Outcome. I think 8.8 was generous and playing Zelda almost straight after Okami really shows how tired this franchise is becoming. And don’t give me that “Ah, it’s an homage to it’s predecessors – it’s MEANT to be overly familiar” excuse either.

And what the hell happened to some of that action portrayed in those early screenshots? Like the one with Link fighting three or so highly detailed and nicely textured lizardmen? I saw block pushing, I didn’t see that though. Strange…

Do you feel I’m wrong? Play Zelda as though it’s some game instead of a mighty, holy-of-holiness Zelda game and you’ll see what I see. The mere mention of Zelda gets people so distracted that they totally fail to see a game for what it is – well produced but bland and overly formulaic. Nowhere did I see innovation or originality – just shinier graphics and a painful over-reliance on the status of the franchise. Same game but better graphics – from a company that preaches innovation and disruptive attitudes. As usual with Nintendo, I remain unconvinced. The moment you actually challenge a lot of their claims instead of swallowing them without thinking you find they don’t stand up to much scrutiny at all.

Seriously, go buy a PS2 and get Okami. Bigger game. More heart. More originality. More charm. MILES better ending. Oh, and no IP-whoring either.

Meh.

OK, that was quite lengthy so, instead of deconstructing the other games I beat recently I’ll leave it here and talk about one of the other three games on my list tomorrow.

Feel free to comment or discuss.

Gamers and the internet : EPIC FAIL

So, for two years, those of us with reason and objectivity have had to watch as screaming babies waved their arms around and told us how amazing it is to wave your arms around and play games. Or how fucking great it was to download a movie trailer and pay a subscription so you can pay a bit more to download an old game.

Sure, the PS3 has had hiccups and the whole of the internet trying to hate on it. Sure, most of those people seemed to go pretty quiet when they actually stopped hating on something they’d never tried (and hypocritically bleated that criticism of the Wii if you’ve never tried it is blasphemy)…

..so, allow me to gloat to all of you windbags that reckon you’re important and that your endless bitching on forums actually means ANYTHING in the real world because it doesn’t, it never will, and here’s why:

Record-breaking 165,000 PS3s sold at UK launch
18:45, Mar 26th 2007 by Neil Long

New format becomes fastest-selling home console ever over its debut weekend.

ChartTrack has confirmed that 165,000 PS3 units were sold during the console’s launch weekend.

The figure is three quarters of the total 220,000 UK launch stock for day one, and makes PS3 second only to PSP in the overall launch weekend sales stakes. The Sony handheld shifted 185,000 in its opening weekend back in September 2005.

PS3’s record-breaking debut for a home console comfortably beats the previous top seller Nintendo Wii, which sold 105,000 after its frantic launch weekend in December last year. Fellow format rival Xbox 360 racked up an estimated 70,000 at launch in December 2005.

The figure also means that Sony has not sold all of its opening weekend stock, something the platform holder claims is part of its overall strategy at retail.

MCV UK

In other news: God of War 2 is everything I hoped it would be. It’s glorious

That game, that music

No doubt, those of you with an interest in games will now be familiar with a forthcoming title called LittleBigPlanet that appears to be creating considerable buzz.

I don’t know about you, but I found the footage shown to be very appealing and I think that a lot of that is down to that great soundtrack.

The music’s by a band called The Go! Team and is taken from their album Thunder, Lightening, Strike. If you want to have a listen to the ditty in question just push the button below.

Get it Together – The Go! Team